Du o Du - Duo! 2! 9:e maj 2026

edited November 23 in Turneringar

Du o Du - Duo! 2! 9/5 2026

Squads of 2 - aiming for 14 squads = 28 coaches and NAF squad trophy for the winner. 

4 games of resurrection swiss in one day. 

Swiss is based on squad performance first and then individual matching within the squad. The first round is random. 

The cost is 175 kronor (or 17 Euro) per coach. 

Played at Nystan & Spel - Edövägen 7A, Saltsjö-Boo, Stockholm. 

You must be a NAF member to sign up for this tournament. 

5/2/0 scoring, for both squad and individual score. 

All casualties count, no matter how they come about. 

Tie breakers:

Strength of Schedule

Head to head

Lowest uniqeness value (see rules below)

Best TD+CAS difference 

Earlier roster registration date (for all squad members). 


TO will act as a reserve if a single player suddenly drops out. As we compete in teams, any team applying at the end must understand that if the total is an odd number of teams their spot is not guaranteed. I will make my best effort to have someone standing by to allow all that want to compete. 


The special rules

The Taunting squad mates: 

Your team must include at least 1 Lineman. Nominate one player with the Lineman keyword (not a star player!) on your team. This player gets the Taunt skill for free (yes even if it is a player without G access). Can not be given additional skills. 

Each squad gets 2 teamwork tokens. At the start of a game the squad may spend a token to exchange their Taunt linemen with each other for the rest of that game. Alert the TO and hand over your token when doing this.

If the opposing team causes a casualty on the traded Taunt player they get to record 2 casualties instead of 1! This is only when the Taunting player has changed teams. 

Teams from the squad with the higher uniqueness value (the less unique team) chooses whether to use a teamwork token first. If equal value then flip a coin to see who goes first. 

Uniqueness value: each roster has a value equal to the total amount of that roster picked for the tournament. 

Example:

If your squad is Necromantic and Goblins, and there are 3 Necro teams and 1 Goblin team in the tournament, your squad uniqueness value is 4. 


Team creation

This may still be evaluated, looking at results from tournaments with the new rules. 

3 tiers (linemen swapping makes some teams stronger). 

Tier 1: 1110k and 7 skill points, max 3 elite skills total

DE, WE, Undead, Underworld, Amazons, High Elf, Lizardmen, Orc, Norse, Elven Union, OWA, Tomb Kings, Necromantic, Dwarf

Tier 2: 1130k and 8 skill points, max 4 elite skills total

Chaos dwarf, Vampire, Chaos, Khorne, Human, Skaven, Nurgle, Nobility, Renegades, Black orcs, Snotlings

Tier 3: 1150k and 9 skill points, max 5 elite skills total

Goblin, Halfling, Ogre, Gnomes


Each primary skill costs 1 skill point. 

Skill stacking: yes, but only with 2 primary skills. Costs 1 extra skill point for each such player (meaning a stack always costs 3 skill points). 

Secondary skills: yes to any amount, but can not be stacked. Costs 2 skill points each. 

Stats: no stats can be added. 


Inducements:

You must list your chosen inducements clearly when creating your team. 

No star players with a cost above 170k are allowed. Star players cost 1 skill point each to include. There is no highlander rule, so stars play even if both teams have hired the same star. 

Allowed inducements:

0-1 Team Mascot

0-2 Bloodweiser Keg

0-3(6) Bribe

0-1 Master Chef

0-1 Mortuary Assistant

0-1 Josef Bugman

0-1 Plague Doctor

0-1 Riotous Rookies

0-2 Star player costing up to 170k each

Cheerleaders


Other rules

Behave in a friendly and helpful manner. We are enjoying a great game together, and our main objective should be having a great time together. 


Your team should be painted and easy to identify. Using colored bases to identify different positionals is a good start. You must include an easy way to see which model has added skills. 


Your dice should be easy to read at a glance. If your opponent has a hard time seeing what you roll they may ask you to stop using those dice. Dice sharing is encouraged, as is the use of dice towers. 


Using a chess clock to keep track of each player’s time is highly encouraged. There will not be enough clocks for everyone to borrow, so bringing one yourself is appreciated. 


If there is a disagreement at your table, try to solve it with support from the other coaches at the table first. If that is not enough you may either consult the rulebook or roll a dice to see what happens. If that does not seem enough, ask the TO to make a judgement. In this case - do not argue the decision made by the TO. 


We are playing in a store that also has a café. This means that you can not bring your own meals or snacks to eat at the venue, as well as drinks beyond water bottles or neccessary dietary needs. 


In the case of a sudden dropout we shall strive to replace that coach or squad. In this case the replacements will use pre-constructed rosters, but these will not change the numbers for uniqueness values in the tournament. 


Schedule

9:00 Registration and greetings. Round 1 is randomised at 9:10.

9:30-11:45 Game 1

Scones and coffee (included) 

12:15-14:30 Game 2

FOOD — at nearby places (many options less than 5 min walk, as well as the café at the venue)

15:30-17:45 Game 3

18:00-20:15 Game 4

20:30 Award ceremony


Prizes

Winner squad + NAF squad trophy

Runner up squad

Most violent duo (top cas squad)

Winner of the bottom table in last round, squad

Individual best score

Best individual stunty (if at least 2 stunty teams).

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