På sidorna 84-91 beskrivs alla skills. Där finns skills som "Filthy Rich" och "Kick Team-Mate". Vad är det för skills och var kommer de ifrån? Används de bara i ligor?
Filthy Rich (Extraordinary)
This player has access to more money than you'd care to think
about, and they've got no qualms with using it to their advantage.
If a player with this skill is sent off by the referee (for fouling or
anything else), roll a D6. On a result of 2 or more, they are not
sent off. If a rule is in
effect which prevents Bribes from being used, this rule has no
effect.
Kick Team-Mate (Extraordinary)
When a player with this skill makes a Blitz Action, they can
kick an adjacent team-mate (who must have the Right Stuff
skill) instead of throwing a block. No Block roll is made;
instead, the target player is kicked as though they were a ball!
The coach declares whether they will roll a D6 for a short kick
or 2D6 for a riskier long kick. If they rolled 2D6 and scored
a double, the kicker has been a little too enthusiastic; make
an Injury roll for the target player, treating Stunned results
as KO’d (if they were carrying the ball, it bounces from the
square they were in).
Otherwise, the kicked player is moved (in a straight line)
directly away from the kicking player’s square a number of
squares equal to the total that was rolled on the dice. Then
they scatter three times. The kicked player does not count as
entering any square they move through except the one they
end up in after scattering.
If the kicked player moves off the pitch, they land among the
crowd (never a pleasant fate!) and are sent to the KO’d box
of the team’s Dugout. If they were carrying the ball it will be
thrown back on as normal, starting from the last square the
player moved through before leaving play.
If the final square they scatter into is occupied by another
player, treat the player landed on as Knocked Down and roll
for Armour (even if already Prone or Stunned), and then
the player being kicked will scatter one more square. If this
moves them onto another player, continue to scatter them
until they end up in an empty square or off the pitch. Note
that only the first player they land on is Knocked Down.
Then see the Right Stuff entry to determine how gracefully
the player lands – where that skill refers to thrown players, it
should be read as also referring to kicked players. If the player
moved 6, 7 or 8 squares (before scattering), the Landing roll
has a -1 modifier; if they moved 9 or more (before scattering),
the Landing roll has a -2 modifier.